One tap, one chain
Tap a charge; every opposite charge in its row and column is dragged in and annihilates until a matching charge stops the line.
One rule. One verb.
Tap a charge. Opposites are pulled across the grid and annihilate.
A 5×7 grid of + and − charges, all face up. Tap one, and every opposite in its row and column is dragged in and annihilates — until a matching charge stops the line. Nothing hidden.
Read the board, take the tap
Clear eight or more and the tap is free. Clear the whole cross — a full row and column at once — and it pays you back. The skill is seeing the tap that clears the most.
Gameplay overview
Tap a charge; every opposite charge in its row and column is dragged in and annihilates until a matching charge stops the line.
Clear eight or more and the tap is free. Clear the whole cross — a full row and column — and it refunds you, then some.
Every run starts with twelve taps. Clear enough charges and you bank three more, and every tap you win back flies home to your counter.
Three missions sit above the board. Finish one for a shard and taps back, and the next of its kind asks a little more. Stuck? It eases off after a few runs.
No accounts, no tutorial wall, no hidden tiles. It loads straight into the grid and plays fully offline.
A daily challenge turns over at midnight, the same for everyone. Every mission pays a shard, and shards buy themes: cosmetic colors, never gameplay.
How it works
A five-by-seven field of red and blue charges, all face up. Find the tap that clears the most.
Every opposite charge in that charge's row and column is pulled toward it in one synchronized slam.
Opposites collide and clear, running down each line until the first matching charge blocks it.
Clear eight or more for a free tap; clear the whole cross for a refund and then some. Watch the taps fly home.
Survivors fall, new charges drop in. Your score is every charge you clear, with three missions to chase on every run.
Gameplay screenshots

Tap a charge — every opposite in its row and column is pulled in.

Clear the whole cross and the tap pays you back.

Finish missions to win taps back.

Clear enough charges to bank bonus taps and push the run further.

Earn shards to unlock themes.

Twelve taps — how high can you score?

Tap a charge — every opposite in its row and column is pulled in.

Clear the whole cross and the tap pays you back.

Finish missions to win taps back.

Clear enough charges to bank bonus taps and push the run further.

Earn shards to unlock themes.

Twelve taps — how high can you score?
Frequently asked questions
A one-tap arcade puzzle. Tap a charge and every opposite in its row and column is pulled in and annihilates until a matching charge blocks the line. You saw it work the first time you watched it.
No. Nothing is hidden — the whole board is face up and the best move is always on it. The skill is seeing the tap that clears the most.
Spotting the highest-value tap: the bigger the clear, the more taps it wins back and the further the run goes.
No timer. Every run is twelve taps. Clear well and you bank more taps, so a strong run keeps going.
Yes. A daily challenge turns over at midnight, and three missions give every run a goal, each one asking a little more as you get better. They pay shards, and shards unlock new themes.
Yes — a run is about a minute. Quick to start, easy to re-tap, and it respects your time.
One rule, one verb
Read the grid, take the tap that clears the most, and watch the whole cross pay you back — then come back tomorrow for a new challenge.